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Racket Rogue-Like Library Collection
8.10

Racket Rogue-Like Library Collection

Dominik Pantůček <dominik.pantucek@trustica.cz>

The latest published source code can be found at https://gitlab.com/racketeer/rrll.

    1 RRLL: Actor Basic 2.0

      1.1 Introduction

      1.2 Concepts

      1.3 Data Structures

        1.3.1 Core Actor State and Reference

        1.3.2 Actor State Interaction

        1.3.3 Actor Queue Implementation

        1.3.4 Actor Events

        1.3.5 Actor Message Struct

        1.3.6 Actor Steps

        1.3.7 Actor Expressions

        1.3.8 Actor Space and Time

      1.4 Actor Basic Expander

    2 RRLL: ANSI Buffers

      2.1 Core ANSI Buffers Functions

      2.2 ANSI Cells

      2.3 Output to Terminal

      2.4 ANSI Pictures Drawing

    3 RRLL: Abuf Canvas

      3.1 Finding Pixel Matrix Representation Character

      3.2 Canvas Display to ANSI Buffer

    4 RRLL: Canvas

      4.1 Core Canvas

      4.2 Direct Pixel Access

      4.3 Canvas Drawing

      4.4 Transformations

      4.5 Bitmap Saving and Loading

      4.6 Mipmapping

        4.6.1 Mipmap Construction

      4.7 Advanced Sampling

      4.8 Advanced Mipmap Sampling

      4.9 Canvas Overlays

      4.10 Mipmap Overlays

      4.11 Canvas Syntax Definers

      4.12 Querying Canvas Properties

    5 RRLL: Rendering Canvas

      5.1 Rendering Canvas Procedures

    6 RRLL: Color Support

      6.1 Core Color Functions

      6.2 Color Blending

      6.3 Color Names

      6.4 Flonum Colors

      6.5 Color Lighting

      6.6 Random Colors

      6.7 Color Interpolation

      6.8 Fixed-Point Color Light

    7 RRLL: Single-Channel Flomaps

      7.1 Construction and Access

      7.2 Bilinear Sampling

      7.3 Querying

      7.4 Operations

      7.5 Rendering to Canvas

      7.6 Single-Channel 3D Flomaps

      7.7 Querying the 3D Flonum Map

      7.8 Mutating Operations on 3D Flomaps

      7.9 Fine-grained Sampling of 3D Flomaps

      7.10 2D Cuts of 3D Flomaps

    8 RRLL: Futures

    9 RRLL: Functional Grids

      9.1 Generics

      9.2 dtgrid: Deduplicated Tree Based Grid

      9.3 vgrid: Vector-Based Grid

      9.4 Utilities

      9.5 Discrete Differential Analysis

      9.6 Visibility Arcs

      9.7 Computing Visibility Fans in Grids

    10 RRLL: Helpers

      10.1 Clipping Helpers

      10.2 Sorting Helpers

      10.3 Generic Syntax Variant Helpers

    11 RRLL: Math

      11.1 Basic Math Utilities

      11.2 Coordinate Systems

        11.2.1 Screen Coordinates

        11.2.2 Map Coordinates

        11.2.3 Transformations in Map Coordinates

        11.2.4 Camera Coordinates

        11.2.5 Vector Projection

      11.3 Generic Linear Algebra

        11.3.1 Generic 2D Vectors

        11.3.2 Generic 3D Vectors

      11.4 Normalized Projective 3D Linear Algebra

        11.4.1 Normalized Projective 3D Vectors

        11.4.2 Normalized 3D Transformation Matrices

      11.5 Transformations in World/Camera Coordinates

      11.6 Angle Manipulation Helpers

      11.7 2D Integer Vectors

    12 RRLL: Mutable Future Queue

      12.1 Mutable Future Queue

    13 RRLL: Rasterizer

      13.1 Rasterizer

      13.2 Usage

        13.2.1 Triangle Filled with Single Color

        13.2.2 Alpha Blending Triangles Filled with Single Color

        13.2.3 Smoothly-Colored Triangles

        13.2.4 Alpha Blending Smoothly-Colored Triangles

    14 RRLL: Renderer

      14.1 Curried Projector

      14.2 On-Screen Triangle Geometry

      14.3 Renderer Camera

      14.4 Positional Lighting

      14.5 Renderer

    15 RRLL: Terminal I/O

      15.1 ANSI Terminal Output

      15.2 TTY

      15.3 NVT - TELNET

      15.4 NVT Options Storage

      15.5 Terminal Size and Resize Reporting

      15.6 Terminal Base

      15.7 Terminal Resources Garbage Collection

      15.8 Foreign Function Interface Struct Size Detection

      15.9 Low-Level Termios Interface

      15.10 TTY Window Size I/O Control

      15.11 Queue Input Port

      15.12 NVT Input Port

      15.13 ANSI Input Port

      15.14 Mouse Input

    16 RRLL: Ticker

      16.1 Introduction

      16.2 Ticker Queue

      16.3 Ticker Environment Core

      16.4 Ticker Environment

      16.5 Ticker Scheduler

    17 RRLL: Unsafe

      17.1 Safe/Unsafe Fixnums

        17.1.1 Safe Fixnums

        17.1.2 Unsafe Fixnums

      17.2 Safe/Unsafe Flonums

        17.2.1 Safe Flonums

        17.2.2 Unsafe Flonums

      17.3 Safe/Unsafe Bytes

        17.3.1 Safe Bytes

        17.3.2 Unsafe Bytes

      17.4 Safe/Unsafe Vectors

        17.4.1 Safe Vectors

        17.4.2 Unsafe Vectors